Store cards

What do the install badges mean on this game edition?

The three cards are different games. Their badges rhyme. These questions are about the rhyme, not about a combined score.

Is every card free?

Each offer we read had a price of zero US dollars. Free, on a Play card, is the install price. It is not a statement about later prompts inside the app. All three cards also carry an in-app purchase badge. Two of them, Stumble Guys and Hill Climb Racing 2, add that random items are included in those purchases. Among Us says digital purchases.

The galley did not spend money in any of the three. A badge is not a receipt. A reader who wants the current price of a skin has to open the store, because that price is not a single number on the header.

Disabling purchases is mentioned in Hill Climb Racing 2’s own description, as a device setting. The other two cards, in the lines we kept, do not repeat that sentence. We do not copy it onto them.

Do all three say they contain ads?

Yes. The contains-ads badge was on Hill Climb Racing 2, on Stumble Guys, and on Among Us when the cards were read on 16 October 2026. How often an ad appears is not a field on the header. Reviews complain about frequency on some of the cards. A complaint is not a timer. The galley will not write “an ad every 30 seconds” unless the card itself prints that, and these cards do not.

Ads are one reason a zero install price can still cost attention. That is a reading of the badge, not a test. If a later build removes the badge, this paragraph is dated with the check.

The galley itself does not run an ad slot. The only commercial-looking control is the link to Play.

Why are the age lines not the same?

Stumble Guys: Everyone, with the purchase descriptor. Hill Climb Racing 2: Everyone, users interact, purchases with random items. Among Us: Everyone 10+, fantasy violence, mild blood, users interact, digital purchases. The galley prints those strings side by side in the ranking and again here so a parent does not have to reconstruct them from three reviews.

Everyone is not a promise from Utrecht. It is the store’s rating category. The 10+ line is also the store’s. We do not upgrade or downgrade either one.

Users interact, where it appears, is the store’s way of saying other people are in the session. Among Us states 4–15 players in the description. Stumble Guys states up to 32. Hill Climb Racing 2 talks about online races and friends. The interaction badge and the description should be read together.

What is a random-item purchase?

The badge says the in-app purchase can include random items. The card does not, in the header, define the odds. Publishing a drop rate we did not read would be fiction. The glossary keeps the phrase as a badge, not as a probability.

Among Us uses “digital purchases” instead. We do not treat that as the same sentence. It may overlap in practice. The cards chose different words, so the notes keep different words.

A household that blocks spending in the device settings is using the phone’s control, which Hill Climb’s text mentions. Whether that control covers the other two apps is a platform question, not a sentence on those cards.

Does a higher star figure mean fewer ads?

No. The rank is the star figure. Ads are a separate badge, present on the highest stars and on the lowest. Anyone who sorts these three by “less commercial” will not get the same order, and the galley does not offer that sort because the cards do not publish an ad-load number.

Review text is a poor substitute for that number. It is anecdotal, selected by the store’s review sorting, and sometimes answered by the developer on the same page. We point at that argument without turning it into a chart.

If a reader needs a chart, the homepage already has one, and it is only the stars.

Where do these badges go stale?

On the day the store changes them. The check date is 16 October 2026. A what’s-new line can add a season without touching the age rating, or an age rating can move without a long update note. The reading list is not a feed.

Corrections can be sent from the contact page. A correction that quotes a newer card should say the date the sender looked.

None of these badges are a download. The binary stays on Play.

What should a reader do with a badge that feels incomplete?

Open the store card. The galley is a reading, and a badge is a short string. The purchase flow, the ad placement, and the parental control on a particular Android build are not in that string. Writing a how-to for disabling ads would pretend we had a settings screen in front of us. We had a webpage.

The three badges can still be compared, because comparison here means placing the printed strings in one paragraph. Everyone versus Everyone 10+. Random items versus digital purchases. Ads on all three. That comparison is the whole of this note. It is not a recommendation to pick the card with the softer age line, and it is not a warning to avoid the 10+ line. Both of those would be advice. The galley was asked to check listings.

If a publisher removes “contains ads” and leaves purchases, the rhyme breaks and this note should be corrected with a new date. Until then the date is 16 October 2026, and the install remains on Google Play. A badge is also not a regional price. The zero we recorded was the US-dollar offer on the public card. A Dutch storefront can show the same package with a different currency and the same zero. We did not open the NL page, so we do not describe a euro price. The company address in Utrecht does not make the listing Dutch.

Read the three badges as labels on boxes, not as a review score. The galley already spent its only sort on the stars. Mixing ads, age lines, and stars into one blended grade would hide the very strings a household needs to see separately.

Checked 16 October 2026. This galley does not host the binary.